David Smith launched ToyTalk.co.uk, an online magazine covering the world of toys in the UK, in 2006. He is also the writer of the book 100 Classic Toys.
I’ve always loved inventors. The white coat-wearing, wild-haired, arm-waving types are the best (think of Christopher Lloyd in Back to the Future) but any inventor is worthy of reverence in my book.
The toy world has had its share of great inventors. Maybe none of them has come up with something as radical or important as the internal combustion engine (or, for that matter, a time-travelling DeLorean), but the likes of Erno Rubik, Frank Hornby and Ruth Handler have enhanced countless lives with their creations.
I find it a little dispiriting, therefore, that so much of the modern toy industry is so heavily reliant on recycling existing products, simply putting a new licensing spin on toys that have been with us for years.
There’s still new stuff out there, but the recent launch of Battleship games with a Battleship (the movie) twist (a licensed product based on a film that is, in turn, based on the original game) is surely an ultimately futile exercise in chasing your own tail.
In more than six years covering the toy industry in the UK, I’ve been lucky enough to meet some genuinely inspiring people – inventors who have dreamed up something new. Some of them have been snapped up by established companies, while others have done it the hard way, financing their own dreams and bringing products to market with little or no help from anybody else.
I look back on meeting the creative talents behind Jurassic Wars (a brilliant dinosaur-based card game) Daughters of History (high-end, historically themed dolls) and others as some of the highlights of my time writing about toys.
At January’s Toy Fair in London, I met another pioneer, quite by accident. On my way to an appointment with one of the biggest toy companies operating in the UK, I was stopped by a young woman carrying a plastic bag. Luckily, I had a few minutes to spare and was happy enough to listen to what she had to say.
Abigail Obar quickly outlined her plans to launch a new board game. She had arrived at Toy Fair with a prototype in the bag she was carrying and was pitching the idea to anyone who would listen.
I thought the game, called Medal Haul, had enough relevance in this Olympics year to maybe attract one or two of the established manufacturers to take a closer look. Exchanging business cards, I promised to keep in touch.








